Nakilicious!

  • Random
  • Archive
  • RSS
  • Ask me anything
playtime:

Vintage pong
View Separately

playtime:

Vintage pong

    • #lol
    • #pong
    • #gaming
    • #games
    • #computer
    • #vintage
    • #cinegram
  • 1 week ago > first-player
  • 207
  • Permalink
  • Share
    Tweet

Games have changed from being an outside phenomenon to being core to legitimate culture. The Toyota Prius interface is a video game, and Blackley sees it as a cultural victory. Games have become something you can find in everyday life, not something on the fringe.

“These principles of game design and interaction have become important in places we weren’t expecting… like marketing,” Blackley noted. “Consumers expect to be part of the game. They don’t want to be communicated to, they want to be communicated with.” As an example, he said that Minecraft is a tool that enables the audience to have a dialog with the creator, and that’s important to its success. “People don’t want to be told what’s cool; they can figure that out for themselves,” said Blackley.

Seamus Blackley: “I’d be terrified to be marketing games right now” | GamesIndustry International
    • #gaming
  • 3 weeks ago
  • 1
  • Permalink
  • Share
    Tweet
Mysterious Deus Ex website surfaces with augmentations and a hidden hacking game, Deus Ex: Human Revolution PC News | GamesRadar
Pop-upView Separately

Mysterious Deus Ex website surfaces with augmentations and a hidden hacking game, Deus Ex: Human Revolution PC News | GamesRadar

    • #geek
    • #augmentedreality
    • #gaming
  • 1 year ago
  • Permalink
  • Share
    Tweet

How to Support Video Game Charities Year Round | Game Industry News, Interviews and Videos | Game Theory

Granted, the Child’s Play charity, run by Penny Arcade’s Mike Krahulik and Jerry Holkins, takes donations all year long, but self-sacrificing gamers tend to wait until the holidays before they turn the key on the Desert Bus. That’s fine; human beings generally tend to be more sensitive towards charitable causes come Hanukkah or Christmas (it’s arguably a fair trade-off for the commercialism that typically drives the season). But what’s even more awesome is when that generosity continues to flow through the spring, summer, and fall.

I admit I didn’t think about donating to charity before the beginning of the advent season either - but hey, why not give it a try in the other seasons as well.

    • #gaming
    • #charity
    • #child
    • #children
    • #pennyarcade
    • #gametheoryonline
    • #gametheory
    • #play
    • #christmas
  • 1 year ago
  • Permalink
  • Share
    Tweet
‘But That Was [Yesterday]’ Is a Sentimental Journey Told Through Gaming
What makes a game a game? Must it follow the goal-oriented tropes of  interactive entertainment? What if there were no goals? How far can we  stretch the limits of what a game is before it simply becomes an  aesthetic experience? This week, we take a look at some games that — by  lacking key “game” elements like winning, killing or completing — question not only how we play, but also what we derive from doing so.  So, play on, but don’t forget why you started in the first place… Michael Molinari’s ‘But That Was [Yesterday]’  explores themes of memory and loss, while both subverting and embracing  the traditional gaming structure. The game places you in control of a  solemn individual walking along a two-dimensional landscape, urged  forward by a bubbling mass of darkness. Walking into the mass results in  a painful flash of memories that will knock you off your feet; your  first challenge is learning how to combat the past by turning your back  to it. The game follows a series of limited side-scrolling levels,  interspersed with scenes from the protagonist’s memory, involving lost  friends and loves. Each scene will teach you how to overcome the  challenges placed throughout the game, while emphasizing Molinari’s  themes of acceptance. Learning from your losses gives you techniques,  like running or swinging, that are required to move forward. Some may  find the approach maudlin (although we liked the pleasant guitar and  gentle atmospheric music), but it’s a strong attempt to marry  sentimentality with gaming. We look forward to Molinari’s future  releases.
Pop-upView Separately

‘But That Was [Yesterday]’ Is a Sentimental Journey Told Through Gaming

What makes a game a game? Must it follow the goal-oriented tropes of interactive entertainment? What if there were no goals? How far can we stretch the limits of what a game is before it simply becomes an aesthetic experience? This week, we take a look at some games that — by lacking key “game” elements like winning, killing or completing — question not only how we play, but also what we derive from doing so. So, play on, but don’t forget why you started in the first place…

Michael Molinari’s ‘But That Was [Yesterday]’ explores themes of memory and loss, while both subverting and embracing the traditional gaming structure. The game places you in control of a solemn individual walking along a two-dimensional landscape, urged forward by a bubbling mass of darkness. Walking into the mass results in a painful flash of memories that will knock you off your feet; your first challenge is learning how to combat the past by turning your back to it. The game follows a series of limited side-scrolling levels, interspersed with scenes from the protagonist’s memory, involving lost friends and loves. Each scene will teach you how to overcome the challenges placed throughout the game, while emphasizing Molinari’s themes of acceptance. Learning from your losses gives you techniques, like running or swinging, that are required to move forward. Some may find the approach maudlin (although we liked the pleasant guitar and gentle atmospheric music), but it’s a strong attempt to marry sentimentality with gaming. We look forward to Molinari’s future releases.
    • #gaming
  • 1 year ago
  • Permalink
  • Share
    Tweet

Joystick Division - Eight Video Games Performed Live

    • #gaming
  • 1 year ago
  • Permalink
  • Share
    Tweet
Watch Chris Taylor’s Kings and Castles video blog episodes on YouTube if you’re ready for an unusual look into game design. Powered by GPG. It’s my lunch!
View Separately

Watch Chris Taylor’s Kings and Castles video blog episodes on YouTube if you’re ready for an unusual look into game design. Powered by GPG. It’s my lunch!

    • #gaming
  • 1 year ago
  • Permalink
  • Share
    Tweet

GEE » Coma (free flash game)

by Thomas Brush

    • #gaming
  • 1 year ago
  • Permalink
  • Share
    Tweet

Weak Point: 10 Terrible Movies Adapted from Video Games - Techland - TIME.com

Seriously! And hell, yeah!

    • #gaming
  • 1 year ago
  • 1
  • Permalink
  • Share
    Tweet
Online Gaming Statistics - Online MBA
View Separately

Online Gaming Statistics - Online MBA

    • #gaming
  • 2 years ago
  • Permalink
  • Share
    Tweet

The List - Bill's Five Favorite MMO Classes - MMORPG.com

My favorites are Guild War’s Necromancer / Dervish / Assassin, WoW’s Rogue, Ragnarok Online’s Assassin Cross.

    • #gaming
  • 2 years ago
  • Permalink
  • Share
    Tweet
How Many Game Logos Can You Spot In This Oscar Nominated Short? - logorama - Kotaku
View Separately

How Many Game Logos Can You Spot In This Oscar Nominated Short? - logorama - Kotaku

    • #gaming
  • 2 years ago
  • Permalink
  • Share
    Tweet
The Nine Circles of MMO Hell (from Ctrl+Alt+Del) via MMORPG Blog - www.mmosite.com
Pop-upView Separately

The Nine Circles of MMO Hell (from Ctrl+Alt+Del) via MMORPG Blog - www.mmosite.com

    • #gaming
  • 2 years ago
  • Permalink
  • Share
    Tweet
GosuGamers StarCraft | Feature: BlizzCon 2009 Blog
I hate to be all yellow press here, but Grubby just proposed to his Cassandra right after the prize ceremony. It was really touching, and I’m happy for those two.
Awwwh! Besides, the whole blog is awesome. BlizzCon ftw.
Pop-upView Separately

GosuGamers StarCraft | Feature: BlizzCon 2009 Blog

I hate to be all yellow press here, but Grubby just proposed to his Cassandra right after the prize ceremony. It was really touching, and I’m happy for those two.


Awwwh! Besides, the whole blog is awesome. BlizzCon ftw.

    • #gaming
  • 2 years ago
  • Permalink
  • Share
    Tweet

World of Warcraft: Cataclysm - Media

This is… wow, just plainly “wow”, I don’t know what else to say. I’m deeply impressed by Blizzard’s neverending creativity and effort.

    • #gaming
  • 2 years ago
  • 1
  • Permalink
  • Share
    Tweet
← Newer • Older →
Page 1 of 11

Logo

About

(Design under construction)

Alias. Naki
Release. June 23, 2007
A/S/L. 26/female/DE & FR
Education. BA Media and Communication, Maîtrise Information et communication, MA Médias, langages et sociétés

:// sinaspace.net
@ nakisu[at]gmail.com

Other tumblelogs
Moleskine addict. Nakiskine
TED addict. (coming soon)

Other tumblr stuff
Ask me anything.
Posts ♥ I like.
Random post.

Other web stuff Graphicguestbook. Nakbook
Facebook. Nakilicious
LinkedIn. lbsimone
Google+ simone.lbr
Twitter. Nakilicious

Other websites

  • Nakilicious on Behance
  • @Nakilicious on Twitter
  • Facebook Profile
  • Nakilicious on Youtube
  • Nakilicious on Flickr
  • Nakilicious on Delicious
  • Google
  • My Skype Info
  • Linkedin Profile

Twitter

loading tweets…

Following

Posts ♥ I like.

See more →
  • Photo via thebufriedo

    Sigur Rós Moleskine cahiers.

    Photo via thebufriedo
  • Photo via tascott

    One of the ways that I like to brainstorm and develop concepts is to do what I call an idea sketch.

    Photo via tascott
  • Photo via fuckyeahmoleskines

    Did You know?

    Rachael McHan

    Tumblr - Flickr - Site - Etsy

    Photo via fuckyeahmoleskines
  • Photo via didyouknowgaming
    Photo via didyouknowgaming
  • RSS
  • Random
  • Archive
  • Ask me anything
  • Mobile

All rights reserved. 2007-2012 © Simone Lbr. Effector Theme by Carlo Franco.

Powered by Tumblr